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인터랙션 게시판

사꽈렉션(부제:탔엉~ 내렸엉~) - 동물 펫 전용

26923032024-01-16 오후 9:53:42

인터랙션다운받은 인터랙션 파일은 [내문서 > 마비노기 > 인터랙션] 경로에 옮겨서 사용해주세요.
<Interaction name="11사꽈렉션">

<Event trigger="T_PetSummon">
<ActionGroup frequency="5">
<Action name="A_PetAI" value="* 회복 모드" rule_filename="OasisRuleSupport.xml"/>
<Action name="A_Chat" message="등장했엉~!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="뿅!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="나왔엉~!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="인터렉션 설정제작-MD사과접시 / 기본설정 Ai - 회복모드"/>
<Action name="A_ShowCaption01" message="인터렉션 펫 Ai 변경은 펫창-인터렉션메이커에서 할 수 있습니다."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="불려줬엉~!"/>
<Action name="A_ShowCaption02" message="기뻐하는 것 같다"/>
</ActionGroup>
</Event>
<Event trigger="T_PetRide">
<ActionGroup frequency="1">
<Action name="A_Chat" message="탔엉!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="탔엉?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="탔엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_PetGetoff">
<ActionGroup frequency="1">
<Action name="A_Chat" message="내렸엉~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="내렸엉?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="내렸엉!"/>
</ActionGroup>
</Event>
<Event trigger="T_PetDeath">
<ActionGroup frequency="1">
<Action name="A_Chat" message="살려줘엉~ㅠㅠ"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="펫이 기절 한 것 같다."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="(꾀꼬닥)"/>
</ActionGroup>
</Event>
<Event trigger="T_PetSt" value="6">
<ActionGroup frequency="1">
<Action name="A_Chat" message="준비됬엉!!!"/>
<Action name="A_ShowCaption01" message="펫 스킬이 준비 된 것 같다."/>
</ActionGroup>
</Event>
<Event trigger="T_PetBlowaway">
<ActionGroup frequency="1">
<Action name="A_Chat" message="아퍼엉~~ㅜㅜ"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="아푸엉~~ㅜㅜ"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="쟤가 때렸엉!!!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="맞았엉~ㅠㅠ"/>
</ActionGroup>
</Event>
<Event trigger="T_Pethungry">
<ActionGroup frequency="1">
<Action name="A_Chat" message="배고파여엉~~"/>
</ActionGroup>
</Event>
<Event trigger="T_Mana" value="50">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마나 반 됬엉!"/>
<Action name="A_ShowCaption02" message="상태 : 마나 50%이하"/>
</ActionGroup>
</Event>
<Event trigger="T_Mana" value="20">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마나 부족해엉!!"/>
<Action name="A_ShowCaption02" message="상태 : 마나 20%이하"/>
</ActionGroup>
</Event>
<Event trigger="T_Life" value="50">
<ActionGroup frequency="1">
<Action name="A_Chat" message="피 반 됬엉!"/>
<Action name="A_ShowCaption02" message="상태 : HP 50% 이하"/>
</ActionGroup>
</Event>
<Event trigger="T_Deadly">
<ActionGroup frequency="1">
<Action name="A_Chat" message="쭉는다! 님 쭉는다엉!!!!(다급)"/>
<Action name="A_ShowCaption01" message="상태 : 데들리"/>
</ActionGroup>
</Event>
<Event trigger="T_Market">
<ActionGroup frequency="2">
<Action name="A_Chat" message="물건 팔렸엉! "/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="물건이 팔린 것 같다."/>
</ActionGroup>
</Event>
<Event trigger="T_MabiTime" value="5:50">
<ActionGroup frequency="1">
<Action name="A_Chat" message="변신 시간이엉!"/>
<Action name="A_ShowCaption02" message="변신하세요 용사여"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="안녕">
<ActionGroup frequency="1">
<Action name="A_Chat" message="안녀엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_Level" value="200">
<ActionGroup frequency="1">
<Action name="A_Chat" message="강해졌엉!"/>
</ActionGroup>
</Event>
<Event trigger="T_LevelAchievement" value="40000">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이제 뉴비 아니엉! "/>
</ActionGroup>
</Event>
<Event trigger="T_Death">
<ActionGroup frequency="1">
<Action name="A_Chat" message="아푸엉?ㅜㅜ"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="맞았엉? ㅜㅜ"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="아퍼엉?? ㅜㅜ"/>
<Action name="A_ShowCaption02" message="펫이 슬퍼 한다."/>
</ActionGroup>
</Event>
<Event trigger="T_UseFood" quality="5">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마!씨!써!엉!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_UseFood" quality="4">
<ActionGroup frequency="1">
<Action name="A_Chat" message="맛있엉!"/>
</ActionGroup>
</Event>
<Event trigger="T_UseFood" quality="3">
<ActionGroup frequency="1">
<Action name="A_Chat" message="욤뇸뇸!"/>
</ActionGroup>
</Event>
<Event trigger="T_UseFood" quality="2">
<ActionGroup frequency="1">
<Action name="A_Chat" message="얌뇸..."/>
</ActionGroup>
</Event>
<Event trigger="T_UseFood" quality="1">
<ActionGroup frequency="1">
<Action name="A_Chat" message="튜!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_HuseLucky">
<ActionGroup frequency="1">
<Action name="A_Chat" message="대박이엉!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="부자됬엉!"/>
</ActionGroup>
</Event>
<Event trigger="T_GetDucat" value="100000">
<ActionGroup frequency="1">
<Action name="A_Chat" message="왕 부자됬엉!"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="어서">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어서오세엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="하이">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하이여엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="주무">
<ActionGroup frequency="1">
<Action name="A_Chat" message="쭈무세엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="잘자">
<ActionGroup frequency="1">
<Action name="A_Chat" message="잘자엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_Stamina" value="50">
<ActionGroup frequency="1">
<Action name="A_Chat" message="스태 반 됬엉~"/>
<Action name="A_ShowCaption02" message="상태 : SP 50% 이하"/>
</ActionGroup>
</Event>
<Event trigger="T_Stamina" value="20">
<ActionGroup frequency="1">
<Action name="A_Chat" message="스태 모자라엉!!"/>
<Action name="A_ShowCaption02" message="상태 : SP 20% 이하"/>
</ActionGroup>
</Event>
<Event trigger="T_PetFly">
<ActionGroup frequency="1">
<Action name="A_Chat" message="날았엉~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="비행했엉~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="I Can Fly un~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="야">
<ActionGroup frequency="1">
<Action name="A_Chat" message="엉?"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="알았어">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="바보">
<ActionGroup frequency="1">
<Action name="A_Chat" message="엉?!"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="득템">
<ActionGroup frequency="1">
<Action name="A_Chat" message="축하해여엉~!"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="준비">
<ActionGroup frequency="1">
<Action name="A_Chat" message="준비해엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="레디">
<ActionGroup frequency="1">
<Action name="A_Chat" message="레디 해줘여엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="출발">
<ActionGroup frequency="1">
<Action name="A_Chat" message="출발이엉!"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="meteorstrike">
<ActionGroup frequency="1">
<Action name="A_Chat" message="메테오 떨어져엉~~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="spark">
<ActionGroup frequency="1">
<Action name="A_Chat" message="찌릿해엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicbattlefield">
<ActionGroup frequency="1">
<Action name="A_Chat" message="강해졌엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musiccontractspace">
<ActionGroup frequency="1">
<Action name="A_Chat" message="호다닥 달릴 수 있엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicharvest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="낫 필요해엉?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="호미 필요해엉?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="곡괭이 필요해엉?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="breathofladeca">
<ActionGroup frequency="1">
<Action name="A_Chat" message="파란 달이 도와줬엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="graysmokescreen">
<ActionGroup frequency="1">
<Action name="A_Chat" message="푸엣취!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="연막이엉~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="눈이 매워엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="manashield">
<ActionGroup frequency="1">
<Action name="A_Chat" message="덜 아파졌엉~"/>
<Action name="A_ShowCaption02" message="상태 : 마나 실드 발동"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="elemental_injection_ligthning">
<ActionGroup frequency="1">
<Action name="A_Chat" message="찌릿찌릿 할 수 있엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="elemental_injection_fire">
<ActionGroup frequency="1">
<Action name="A_Chat" message="아뜨뜨 할 수 있엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="elemental_injection_ice">
<ActionGroup frequency="1">
<Action name="A_Chat" message="앗차가차가 할 수 있엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="shadowstealth">
<ActionGroup frequency="1">
<Action name="A_Chat" message="안보이엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="frenzy">
<ActionGroup frequency="1">
<Action name="A_Chat" message="빵야빵야 할 수 있엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="battledance">
<ActionGroup frequency="1">
<Action name="A_Chat" message="춤추엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="playwithpet">
<ActionGroup frequency="1">
<Action name="A_Chat" message="신난다엉!!"/>
<Action name="A_ShowCaption02" message="펫과 신나게 놀았다!"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="party performance">
<ActionGroup frequency="1">
<Action name="A_Chat" message="같이 연주해엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="dice throwing">
<ActionGroup frequency="1">
<Action name="A_Chat" message="행운을 빌어엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="dance1">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="펫도 신났다"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musiclightspeed">
<ActionGroup frequency="1">
<Action name="A_Chat" message="빨라졌엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicpatience">
<ActionGroup frequency="1">
<Action name="A_Chat" message="힘이났엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="mana_pierce">
<ActionGroup frequency="1">
<Action name="A_Chat" message="발동했엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="mana_blockade">
<ActionGroup frequency="1">
<Action name="A_Chat" message="봉인했엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="hydratransmutation">
<ActionGroup frequency="1">
<Action name="A_Chat" message="뱀 나왔엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="deathmarker">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어둠에 물들였엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="screwupper">
<ActionGroup frequency="1">
<Action name="A_Chat" message="아푸겠엉..."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="movingcasting">
<ActionGroup frequency="1">
<Action name="A_Chat" message="움직일 수 있엉~"/>
<Action name="A_ShowCaption02" message="상태 : 무빙 캐스팅 발동"/>
</ActionGroup>
</Event>
<Event trigger="T_Life" value="20">
<ActionGroup frequency="1">
<Action name="A_Chat" message="많이 아픈것 같엉!!"/>
<Action name="A_ShowCaption02" message="상태 : HP 20% 이하"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="ㅊㅊ">
<ActionGroup frequency="1">
<Action name="A_Chat" message="축하해엉!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="예뻐">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마이 이뻐엉!"/>
<Action name="A_ShowCaption02" message="순수하게 그렇다고 생각 중이다"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="귀여워">
<ActionGroup frequency="1">
<Action name="A_Chat" message="난 귀여워엉!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="너도 귀여워엉!"/>
<Action name="A_ShowCaption02" message="주인을 세상에서 가장 좋아하는 것 같다"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="멋져">
<ActionGroup frequency="1">
<Action name="A_Chat" message="맞엉!"/>
<Action name="A_ShowCaption02" message="정말 멋지다고 생각하는 것 같다"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="힘들어">
<ActionGroup frequency="1">
<Action name="A_Chat" message="많이 힘들었엉? ㅜㅜ"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="슬퍼">
<ActionGroup frequency="1">
<Action name="A_Chat" message="히잉..."/>
<Action name="A_ShowCaption02" message="뭔가 시무룩해 하는것 같다"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="우울">
<ActionGroup frequency="1">
<Action name="A_Chat" message="나를 쓰다듬어줘엉"/>
<Action name="A_ShowCaption02" message="그래서 조금 위로가 되면 좋겠다고 생각하는 것 같다"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="과자">
<ActionGroup frequency="1">
<Action name="A_Chat" message="까까?!"/>
<Action name="A_ShowCaption02" message="간식을 먹고 싶어하는 것 같다"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="산책">
<ActionGroup frequency="1">
<Action name="A_Chat" message="산책?!"/>
<Action name="A_ShowCaption02" message="산책 가고 싶어하는 것 같다. "/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="collapse_wave">
<ActionGroup frequency="1">
<Action name="A_Chat" message="쟤는 더 아플 것 같엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="salvation_echo">
<ActionGroup frequency="1">
<Action name="A_Chat" message="다들 모여엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="anthem_of_resurrection">
<ActionGroup frequency="1">
<Action name="A_Chat" message="일어났엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="guardian_bless">
<ActionGroup frequency="1">
<Action name="A_Chat" message="안 아팠엉~"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="tri_assault">
<ActionGroup frequency="1">
<Action name="A_Chat" message="뭐든 할 수 있엉~"/>
</ActionGroup>
</Event>
<Desc type="Pet" text="기본 Ai : 회복모드"/>
</Interaction>

인터랙션 다운로드

펫을 타고 내리면  탔엉~ 내렸엉~ 한답니다!

기본 ai는 회복모드로 되어있으니 참고하세요!

 

그외 일부 버프스킬 사용시 알려주거나,

마나, hp, sp의 50% 20% 때 알려주기도 한답니다!

 

*실제 적용 시 모습 맛보기 소개

https://cafe.naver.com/mabinogidsg/820120

 

p.s

1.

인터렉션 다운로드 후,

내문서-마비노기-인터렉션 폴더에 넣으시고, ->인게임 인터렉션에서 적용하시면 됩니다!

 

2.

인터렉션에 적용된 ai 설정을 변경하고 싶으시면,

인 게임 인터렉션메이커 -> '사꽈렉션'선택 후 편집으로 들어가 주세요~!

밀레시안 정보

사과접시 반가워요 :D
  • 타이틀바쁜
  • 소속 길드박하

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