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인터랙션 게시판

베인 펫 인터랙션 ver.1.4 (간간히 갱신 : 27.09.20)

84135992025-12-31 오후 8:53:05

인터랙션다운받은 인터랙션 파일은 [내문서 > 마비노기 > 인터랙션] 경로에 옮겨서 사용해주세요.
<Interaction name="베인펫버전 1.4ver">

<Event trigger="T_ChatKeyword" keyword="베인">
<ActionGroup frequency="1">
<Action name="A_Chat" message="무슨일이지?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래, 나의 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="컴!">
<ActionGroup frequency="1">
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
<Action name="A_Chat" message="그대답지 않게 급히 부르는군."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
<Action name="A_Chat" message="그래, 그대 곁에 있겠어."/>
</ActionGroup>
</Event>
<Event trigger="T_Life" value="20">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 뭔가 잊은건 없나?"/>
</ActionGroup>
</Event>
<Event trigger="T_Mana" value="30">
<ActionGroup frequency="1">
<Action name="A_Chat" message="자런, 꽤나 아프겠군. 포션을 챙기는 것이 어떤가."/>
</ActionGroup>
</Event>
<Event trigger="T_Deadly">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대다운 방법은 아니지만, 때로는 도망치는 것이 좋은 법이네."/>
</ActionGroup>
</Event>
<Event trigger="T_Death">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이런, 이만 쉬도록 해."/>
</ActionGroup>
</Event>
<Event trigger="T_Blowaway">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이런. 어서 일어나 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_Level" value="200">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대의 성장은 항상 빠르군, 또 새로운 몸으로 태어날 생각인가?"/>
</ActionGroup>
</Event>
<Event trigger="T_Dungeon">
<ActionGroup frequency="1">
<Action name="A_Chat" message="또 싸우러 가나? 좋아. 함께하지."/>
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="또 할일이 생겼나. 그대는 항상 쉴 틈이 없군."/>
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="오검은 제대로 끼었나? 라데카와 변신을 잊지 말도록 하게."/>
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
</ActionGroup>
</Event>
<Event trigger="T_Farm">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘도 그 작은 것들을 돌보러 가나?"/>
</ActionGroup>
</Event>
<Event trigger="T_AddQuest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="또 할일이 늘었군. 그대의 도움을 원하는 이들은 끊이지 않는가 봐."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="또 쓸데없는 일을 맡았나 보군. 귀찮다면 전부 부숴버릴까? ...안된다고?"/>
</ActionGroup>
</Event>
<Event trigger="T_GetItem">
<ActionGroup frequency="1">
<Action name="A_Chat" message="무언가 새로운 물건이 들어왔군. 확인 해보는게 어떤가."/>
</ActionGroup>
</Event>
<Event trigger="T_HuseLucky">
<ActionGroup frequency="1">
<Action name="A_Chat" message="바닥이 반짝거리는군. 확인해 보는게 어때?"/>
</ActionGroup>
</Event>
<Event trigger="T_MabiTime" value="23:40">
<ActionGroup frequency="1">
<Action name="A_Chat" message="슬슬 귀찮은 녀석이 나타날 시간이 다가오는군. 어디, 전리품을 뜯어보도록 할까?"/>
<Action name="A_Motion" motion="40344"/>
</ActionGroup>
</Event>
<Event trigger="T_MabiTime" value="9:0">
<ActionGroup frequency="1">
<Action name="A_Chat" message="슬슬 일하러 갈 시간이군."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="아침인가, 슬슬 일어날 시간이라네. ... 가기 귀찮다고?"/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="22:55">
<ActionGroup frequency="1">
<Action name="A_Chat" message="슬슬 자러가는게 어떤가. 너무 늦지 않게 잠드는 것이 좋아."/>
</ActionGroup>
</Event>
<Event trigger="T_SpawnMonster">
<ActionGroup frequency="1">
<Action name="A_Chat" message="귀찮은 녀석이 등장했군."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="불청객이 찾아왔군. 어서 정리하게."/>
</ActionGroup>
</Event>
<Event trigger="T_Market">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 무언가 팔린 듯 하네. 수금의 시간이야."/>
</ActionGroup>
</Event>
<Event trigger="T_PetDeath">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대라면 일으켜 줄거라 믿어"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="meteorstrike">
<ActionGroup frequency="1">
<Action name="A_Chat" message="멋진 한방이군."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="movingcasting">
<ActionGroup frequency="1">
<Action name="A_Chat" message="(무빙 캐스팅)"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="manarecovery">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마나가 부족한가?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="support_shot">
<ActionGroup frequency="1">
<Action name="A_Chat" message="서샷"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="defense">
<ActionGroup frequency="1">
<Action name="A_Chat" message="디펜스"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="enchant2">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마법 부여...? 성공을 빌지."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="newegostaff_incarnate">
<ActionGroup frequency="1">
<Action name="A_Chat" message="실체화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="newegowand_incarnate">
<ActionGroup frequency="1">
<Action name="A_Chat" message="실체화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="windpressure">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하. 날아가는 모습이 우습군 그래. 그렇지 않나?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="frozenblast">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그것들을 얼려서 무슨 소용이 있지? 항상 결과는 같은것이 아니었나?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="hydratransmutation">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하이드라"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="raincasting">
<ActionGroup frequency="1">
<Action name="A_Chat" message="비라니, 그대. 식물이라도 키울 생각인가?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="비...? 잠깐, 그대, 이대로 목욕을 시킬 생각은 아니라 믿어."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="spark">
<ActionGroup frequency="1">
<Action name="A_Chat" message="반짝반짝하군"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="screwupper">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어퍼 컷이라. 꽤나 아프겠군."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicnanta">
<ActionGroup frequency="1">
<Action name="A_Chat" message="악기로 머리를 두들기다니 별로 좋은 생각은 아닌거 같군."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="battledance">
<ActionGroup frequency="1">
<Action name="A_Chat" message="죽무"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicpeace">
<ActionGroup frequency="1">
<Action name="A_Chat" message="자장가라니, 답지 않군 그래. 재운 다음엔... 그대로 후려 칠 샘인가?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicpatience">
<ActionGroup frequency="1">
<Action name="A_Chat" message="인내의 노래"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicharvest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대는 무언가를 만들거나 채집할 때, 항상 그 연주를 하는군. 무언가의 기원인가?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musiccontractspace">
<ActionGroup frequency="1">
<Action name="A_Chat" message="발 다는 중"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicbattlefield">
<ActionGroup frequency="1">
<Action name="A_Chat" message="-전장의 서곡-"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musiclightspeed">
<ActionGroup frequency="1">
<Action name="A_Chat" message="-비바체-"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="encore">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이런, 삐끗했나보군. 어디 다시 한번."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="phantasmalchorus">
<ActionGroup frequency="1">
<Action name="A_Chat" message="환장의 코러스"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="marionettecontrol">
<ActionGroup frequency="1">
<Action name="A_Chat" message="&apos;잠시 위치확인좀 할게요&apos; 라고 전해달라는군."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="closer">
<ActionGroup frequency="1">
<Action name="A_Chat" message="폴짝-"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="graysmokescreen">
<ActionGroup frequency="1">
<Action name="A_Chat" message="연막-"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="deathmarker">
<ActionGroup frequency="1">
<Action name="A_Chat" message="데마"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="anchorrush">
<ActionGroup frequency="1">
<Action name="A_Chat" message="폴짝-"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="card_oracle">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이번 사냥의 운세를 보려는건가? 행운을 빌지. 나의 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="gravitation_pull">
<ActionGroup frequency="1">
<Action name="A_Chat" message="폴짝-"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="starsign_spread">
<ActionGroup frequency="1">
<Action name="A_Chat" message="스프레드"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="newegoscythe_incarnate">
<ActionGroup frequency="1">
<Action name="A_Chat" message="실체화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="dark_knight_transform">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 모습을 별로 좋아하지 않으면서 매번 그 모습을 하는군. 뭐...? 성능...?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="demigodtransform">
<ActionGroup frequency="1">
<Action name="A_Chat" message="반신"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="divine_link">
<ActionGroup frequency="1">
<Action name="A_Chat" message="디링중-"/>
</ActionGroup>
<ActionGroup frequency="2">
<Action name="A_Chat" message="혼을 잇는다니 그대도 참 재미있는 일을 하는군. 그래, 어울려 주지."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="celestial_spike">
<ActionGroup frequency="1">
<Action name="A_Chat" message="셀레"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="shield_of_trust">
<ActionGroup frequency="1">
<Action name="A_Chat" message="나를 아끼는 이가 기사단의 실드라니 우습지 않나?"/>
</ActionGroup>
<ActionGroup frequency="2">
<Action name="A_Chat" message="실드-"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="voice_of_vitality">
<ActionGroup frequency="1">
<Action name="A_Chat" message="활력"/>
</ActionGroup>
<ActionGroup frequency="2">
<Action name="A_Chat" message="그걸 쓰고 나서는 좀 더 활기가 넘쳐보이는군."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="purification_pulse">
<ActionGroup frequency="1">
<Action name="A_Chat" message="고동"/>
</ActionGroup>
<ActionGroup frequency="2">
<Action name="A_Chat" message="그 검은 구멍이 뭐길래 그대의 동료가 그리 좋아하지? (고동)"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="collapse_wave">
<ActionGroup frequency="1">
<Action name="A_Chat" message="붕파!!! 붕파 썼다!!!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="guardian_bless">
<ActionGroup frequency="1">
<Action name="A_Chat" message="수축!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="anthem_of_resurrection">
<ActionGroup frequency="1">
<Action name="A_Chat" message="목숨을 건졌군. 지나가는 이."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="melody_of_harmony">
<ActionGroup frequency="1">
<Action name="A_Chat" message="조화의 선율"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="quick_provocation">
<ActionGroup frequency="1">
<Action name="A_Chat" message="여길 봐라."/>
</ActionGroup>
</Event>
<Event trigger="T_MabiTime" value="5:40">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 방금 순간적으로 시간을 보지 않았나? 시대가 바뀌었다는 것을 잊었군 그래."/>
</ActionGroup>
<ActionGroup frequency="2">
<Action name="A_Chat" message="하루가 시작되는 시간이 다가오는군. 어이쿠, 시대가 바뀌었던가?"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="watering">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대. 물 뿌리는 정도라면 거들어줄까? ...뿌리가 썩으니 안된다고?"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="fertilizing">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 작은 것을 위해 열심이군 그래."/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="insectcontrol">
<ActionGroup frequency="1">
<Action name="A_Chat" message="벌레를 사냥하고 있나? 그런 하찮은 것은 내버려 두는 것이 어때? ... 잎이 상한다고?"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="sanitizing">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 작은 것을 위해 열심이군 그래."/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="tempcontrol">
<ActionGroup frequency="1">
<Action name="A_Chat" message="등불을 들고 뭘 하는 거지? ...작물도 추위를 탄다고?"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="playingmusic">
<ActionGroup frequency="1">
<Action name="A_Chat" message="작물 주제에 그대의 연주를 듣다니 맘에 들지 않아."/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="freestyle jam">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대가 춤이라고? 하하, 또 어떤 우스꽝스러운 모습을 보여줄지 기대되는군."/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="playwithpet">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 내가 그대와 어울려주길 바라나? 기꺼이 그러지."/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="friends pet crowd">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="하하, 어디 녀석을 골려주도록 할까?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="도움이 필요한가? 기꺼이 거들어 주지"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="3" action="footstep of shylock">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 그리 울부짖는 것이 무슨 소용이 있지?(샤일록)"/>
</ActionGroup>
</Event>
<Event trigger="T_PetRide">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하, 그래 이제 어디로 갈 생각이지?"/>
</ActionGroup>
</Event>
<Event trigger="T_PetFly">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하늘을 날고 싶다고? 그대와 함께라면 기꺼이."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGetoff">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이제 내리는 건가. 설마 이제 용무는 끝났으니 들어가 있으라 하진 않길 바라."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="등에서 내려달라고? 그리 내키지 않는데. ...이런, 그런 표정은 하지 말아. 농담일세."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="5">
<ActionGroup frequency="1">
<Action name="A_Chat" message="역시 그대는 최고야."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="4">
<ActionGroup frequency="1">
<Action name="A_Chat" message="답지 않게 삐끗했나보군 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="3">
<ActionGroup frequency="1">
<Action name="A_Chat" message="...그대가 만든 것이 아니면 입에 대고 싶지 않아."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="2">
<ActionGroup frequency="1">
<Action name="A_Chat" message="...설마 평소에 이런 것을 먹고 다니는 것은 아니겠지 그대?"/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="1">
<ActionGroup frequency="1">
<Action name="A_Chat" message="...설마 평소에 이런 것을 먹고 다니는 것은 아니겠지 그대?"/>
</ActionGroup>
</Event>
<Event trigger="T_Pethungry">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이 몸은 역시 좀 불편하군. 뭐라도 입에 넣어야겠어."/>
</ActionGroup>
</Event>
<Event trigger="T_PetSt" value="6">
<ActionGroup frequency="1">
<Action name="A_Chat" message="조금은 속도를 내 볼까?"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="shadowbinding">
<ActionGroup frequency="1">
<Action name="A_Chat" message="속박"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그림자에 묶여 발버둥치는 모습이 우습지 않나?"/>
</ActionGroup>
</Event>
<Event trigger="T_CompleteQuest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="할일을 마쳤나. 이제 나와 놀아줄거지? ...할 일이 끝나면 할 일이 생긴다고?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="이제 귀찮은 일은 끝난 모양이군."/>
</ActionGroup>
</Event>
<Event trigger="T_AddTitle">
<ActionGroup frequency="1">
<Action name="A_Chat" message="새로운 별명을 얻었나?"/>
</ActionGroup>
</Event>
<Event trigger="T_Addiction" value="4">
<ActionGroup frequency="1">
<Action name="A_Chat" message="슬슬 그만 마시는 것이 좋지 않나?"/>
</ActionGroup>
</Event>
<Event trigger="T_Addiction" value="5">
<ActionGroup frequency="1">
<Action name="A_Chat" message="무언가 상태가 이상한 것 같군 그래."/>
</ActionGroup>
</Event>
<Event trigger="T_Addiction" value="6">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 이제 그 물약은 그만 내려두게."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="물약은 그만 먹고 불꽃을 삼키는 것이 어떤가? 조금은 나아질 걸세."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="때려!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이런, 그대는 나를 험하게 쓰는군. 그래. 어울려주지."/>
<Action name="A_PetAI" value="무한신속" rule_filename="무한신속.xml"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하, 그래 어울려주지."/>
<Action name="A_PetAI" value="무한신속" rule_filename="무한신속.xml"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="앉아">
<ActionGroup frequency="1">
<Action name="A_Chat" message="얌전히 있으라고? 썩 맘에 들지 않지만 알았네."/>
<Action name="A_Motion" motion="40251"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="앉아있으라고? 그래. 얌전히 있겠네"/>
<Action name="A_Motion" motion="40251"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="lightning_chain">
<ActionGroup frequency="1">
<Action name="A_Chat" message="라체 시전중"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="mana_blockade">
<ActionGroup frequency="1">
<Action name="A_Chat" message="블로케이드"/>
</ActionGroup>
</Event>
<Event trigger="T_PetSummon">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래, 나의 그대. 무슨일이지?"/>
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래 알겠네. 동행해 주지."/>
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="zja">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이런, 어지간히도 급했나보군."/>
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래, 금방 가지."/>
<Action name="A_PetAI" value="주인바라기" rule_filename="주인바라기.xml"/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="23:55">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 슬슬 내일을 준비하는 것이 좋을거야."/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="0:55">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그리 나와 계속 있고 싶나? 그러다간 내일, 아니 오늘 아침에 고생할거야."/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="1:55">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이제 용을 잡는 것도 마지막이겠군. 설마 이대로 아침 해를 함께 보길 원하는건 아니길 바라네. 그대와 함께하는 시간은 좋지만, 그대의 힘들어하는 모습은 별로 보고 싶지 않으니 말이야."/>
</ActionGroup>
</Event>
<Event trigger="T_UseTalentTitle">
<ActionGroup frequency="1">
<Action name="A_Chat" message="힘을 사용하는 방식을 바꾸었나?"/>
</ActionGroup>
</Event>
<Event trigger="T_MabiTime" value="20:0">
<ActionGroup frequency="1">
<Action name="A_Chat" message="연금술사 집 알바를 놓치고 싶지 않다면 서두르는 것이 좋을거야."/>
</ActionGroup>
</Event>
<Event trigger="T_MabiTime" value="14:0">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="그 작은 연금술 집 아이를 찾을 시간이군. 어떻게 아냐고? 매번 그대가 이때 쯤 몇 시냐며 묻지 않나."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="발로르">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하, 그대가 그 이름으로 말하다니 기분이 묘하군."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="발로르 베임네크">
<ActionGroup frequency="1">
<Action name="A_Chat" message="...그대, 내가 뭔가 잘못했나?"/>
<Action name="A_Motion" motion="40251"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="......"/>
<Action name="A_Motion" motion="40430"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="베임네크">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래 나의 그대."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래, 무슨일이지?"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="톨비쉬">
<ActionGroup frequency="1">
<Action name="A_Chat" message="내 앞에서 그 이름을 입에 담다니, 솔직히 불쾌하군. 지금은 나에게 집중해 줘."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대, 내 앞에서는 나에게만 집중해 줬으면 해. "/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="사안">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하, 그대가 그 이명으로 부를 줄이야."/>
</ActionGroup>
</Event>
<Desc type="Pet" text="베인이 펫으로 나온 버전"/>
</Interaction>

인터랙션 다운로드

사냥러에게 적합할 것 같은 베인 인터랙션입니다.

간간히 새롭게 갱신하며, 갱신할 때마다 재업합니다.

사냥러들이 주로 사용하는 펫 ai인 주인바라기와 무한신속과 연동됩니다.

 

베인 펫 인터랙션 ver.1.4 (27.09.20)

말이 많다고 혼난 베인입니다... 조금 조용해졌습니다. 미안하다 베인아 그치만 화면이 안보여.

 

펫을 데리고 던전 내로 입장할 때 대사를 치며 ai가 주인바라기로 ai변경

'컴!' 혹은 'zja'으로 주인바라기로 변경 가능 (급하게 부를때도 반응하도록 변경되었습니다.)

'때려!'로 무한신속으로 변경가능

 

반응하는 스킬 목록

마법 : 메테오, 무빙 케스팅, 마나 리커버리, 인첸트

디버프 : 서샷, 하이드라, 레캐, 어퍼, 멜숏, 데마, 연막, 스프레드

기믹 : 디펜스, 윈블, 프블, 스파크, 죽무, 인형술(마리오네트 조종) 클로저,디링, 셀레, 실드, 그림자 속박

음악 : 전장, 비바, 행진, 풍년, 인내의 노래, 앵콜, 환코

세바 : 붕파, 수축, 활력, 고동, 소생의 찬가

닼메 : 블로케이드, 라체

 

그 외 : 변신(반신화, 다크나이트), 실체화, 신속스킬 사용 가능, 샤일록의 발걸음, 펫 행동 불능, 순간도발

 

생활러

알바 시작시간(에린 9시), 탈틴 농장에서 하는 액션에 반응해주고 탈틴농장 서리꾼이 들어오는 시간을 알려줍니다 (23시40분)

아이바 알바 타임을 알려줍니다 (에린 오후2시, 오후8시)

 

그 외

잘 시간쯤에 자라고 잔소리를 합니다(현실 시간 23시-새벽 2시)

소환, 탑승, 비행 등등에 반응합니다.

베인의 다른 별명에도 반응합니다

 

 

ps. 동민아 펫이고 파트너고 거름주기와 벌레잡기가 반응 안한다. 오류니까 고쳐라.일해줘. 덤으로 펫 총출동도 안먹힌다 일해

밀레시안 정보

후냐켓
  • 타이틀파티 힐링 마스터
  • 소속 길드베르단테

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