17124222025-12-08 오전 1:33:38
<Interaction name="펫 스킬 콜">
<Event trigger="T_SkillProcess" skill="musicbattlefield">
<ActionGroup frequency="1">
<Action name="A_Chat" message="전장의 서곡 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicpatience">
<ActionGroup frequency="1">
<Action name="A_Chat" message="인내의 노래 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicharvest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="풍년가 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="encore">
<ActionGroup frequency="1">
<Action name="A_Chat" message="앵콜 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="phantasmalchorus">
<ActionGroup frequency="1">
<Action name="A_Chat" message="환상의 코러스 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musiclightspeed">
<ActionGroup frequency="1">
<Action name="A_Chat" message="비바체 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musiccontractspace">
<ActionGroup frequency="1">
<Action name="A_Chat" message="행진곡 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicnanta">
<ActionGroup frequency="1">
<Action name="A_Chat" message="멜로디 쇼크 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="musicpeace">
<ActionGroup frequency="1">
<Action name="A_Chat" message="자장가 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="deathmarker">
<ActionGroup frequency="1">
<Action name="A_Chat" message="데스 마커 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="chaser">
<ActionGroup frequency="1">
<Action name="A_Chat" message="체이서 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="blow">
<ActionGroup frequency="1">
<Action name="A_Chat" message="블로우 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="demigodtransform">
<ActionGroup frequency="1">
<Action name="A_Chat" message="빛의 각성 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="darkstorm">
<ActionGroup frequency="1">
<Action name="A_Chat" message="퓨리 오브 라이트 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="shield_of_trust">
<ActionGroup frequency="1">
<Action name="A_Chat" message="실드 오브 트러스트 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="divine_link">
<ActionGroup frequency="1">
<Action name="A_Chat" message="디바인 링크 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="collapse_wave">
<ActionGroup frequency="1">
<Action name="A_Chat" message="붕괴의 파동 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="voice_of_vitality">
<ActionGroup frequency="1">
<Action name="A_Chat" message="활력의 목소리 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="purification_pulse">
<ActionGroup frequency="1">
<Action name="A_Chat" message="정화의 고동 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="chaincylinder">
<ActionGroup frequency="1">
<Action name="A_Chat" message="체인 실린더 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="goldentime ">
<ActionGroup frequency="1">
<Action name="A_Chat" message="골든 타임 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="elementalwave">
<ActionGroup frequency="1">
<Action name="A_Chat" message="엘리멘탈 웨이브 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="spark">
<ActionGroup frequency="1">
<Action name="A_Chat" message="스파크 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="frozenblast">
<ActionGroup frequency="1">
<Action name="A_Chat" message="프로즌 블래스트 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="raincasting">
<ActionGroup frequency="1">
<Action name="A_Chat" message="레인 캐스팅 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="hydratransmutation">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하이드라 연성 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="manashield">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="마나실드 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="movingcasting">
<ActionGroup frequency="1">
<Action name="A_Chat" message="무빙 캐스팅 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="meteorstrike">
<ActionGroup frequency="1">
<Action name="A_Chat" message="메테오 스트라이크 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="instantcasting">
<ActionGroup frequency="1">
<Action name="A_Chat" message="인스턴트 캐스팅 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="support_shot">
<ActionGroup frequency="1">
<Action name="A_Chat" message="서포트 샷 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="mirage_missile">
<ActionGroup frequency="1">
<Action name="A_Chat" message="미라지 미사일 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="rage_impact">
<ActionGroup frequency="1">
<Action name="A_Chat" message="레이지 임팩트 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="emergencyescape">
<ActionGroup frequency="1">
<Action name="A_Chat" message="위기 탈출 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="camp_fire">
<ActionGroup frequency="1">
<Action name="A_Chat" message="캠프파이어 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="frenzy">
<ActionGroup frequency="1">
<Action name="A_Chat" message="프렌지 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="shadowstealth">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그림자 은신 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="graysmokescreen">
<ActionGroup frequency="1">
<Action name="A_Chat" message="잿빛 연막술 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="dorchasnatch">
<ActionGroup frequency="1">
<Action name="A_Chat" message="도르카 수급중"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="dorchaconversion">
<ActionGroup frequency="1">
<Action name="A_Chat" message="도르카 컨버전 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="fury_of_connous">
<ActionGroup frequency="1">
<Action name="A_Chat" message="퓨리 오브 콘누스 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="guardian_bless">
<ActionGroup frequency="1">
<Action name="A_Chat" message="수호의 축복 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="chainburst">
<ActionGroup frequency="1">
<Action name="A_Chat" message="체인 버스트 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="eclipseofwings">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이클립스 오브 윙스 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="celestial_spike">
<ActionGroup frequency="1">
<Action name="A_Chat" message="셀레스티얼 스파이크 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="rest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="휴식 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="first_aid">
<ActionGroup frequency="1">
<Action name="A_Chat" message="응급치료 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="finalshot">
<ActionGroup frequency="1">
<Action name="A_Chat" message="파이널 샷 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="meditation">
<ActionGroup frequency="1">
<Action name="A_Chat" message="메디테이션 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_Life" value="50">
<ActionGroup frequency="1">
<Action name="A_Chat" message="생명력이 50% 미만 입니다."/>
</ActionGroup>
</Event>
<Event trigger="T_Life" value="10">
<ActionGroup frequency="1">
<Action name="A_Chat" message="생명력이 10% 미만 입니다."/>
</ActionGroup>
</Event>
<Event trigger="T_Mana" value="50">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마나가 50% 미만 입니다."/>
</ActionGroup>
</Event>
<Event trigger="T_Mana" value="10">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마나가 10% 미만 입니다."/>
</ActionGroup>
</Event>
<Event trigger="T_Deadly">
<ActionGroup frequency="1">
<Action name="A_Chat" message="캐릭터가 데들리 상태 입니다."/>
</ActionGroup>
</Event>
<Event trigger="T_Death">
<ActionGroup frequency="1">
<Action name="A_Chat" message="캐릭터가 다운 되었습니다."/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="3" action="footstep of shylock">
<ActionGroup frequency="1">
<Action name="A_Chat" message="샤일록의 발걸음 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_MabiTime" value="5:50">
<ActionGroup frequency="1">
<Action name="A_Chat" message="변신 / 라데카 시간 입니다."/>
</ActionGroup>
</Event>
<Event trigger="T_PetDeath">
<ActionGroup frequency="1">
<Action name="A_Chat" message="펫이 행동불능 상태입니다."/>
<Action name="A_ShowCaption01" message="펫 리필 필요"/>
</ActionGroup>
</Event>
<Event trigger="T_PetSt" value="6">
<ActionGroup frequency="1">
<Action name="A_Chat" message="특기 사용이 가능합니다."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="anotherdivinity">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이신화 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="auraofpalala">
<ActionGroup frequency="1">
<Action name="A_Chat" message="아우라 오브 팔라라 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="visionofladeca">
<ActionGroup frequency="1">
<Action name="A_Chat" message="비전 오브 라데카 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="screwupper">
<ActionGroup frequency="1">
<Action name="A_Chat" message="스크류 어퍼 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="snow_storm">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="스노우 스톰 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="lightning_chain">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="라이트닝 체인 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="explosion_lunge">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="익스플로전 런지 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="mana_blockade">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="마나 블로케이드 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="mana_pierce">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마나 피어스 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="manarecovery">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마나 리커버리 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="magigraphignition">
<ActionGroup frequency="1">
<Action name="A_Chat" message="마기그래프 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="barrier">
<ActionGroup frequency="1">
<Action name="A_Chat" message="방호벽 설치 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="marionettesmash">
<ActionGroup frequency="1">
<Action name="A_Chat" message="몬스터 홀딩 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="dust_shot">
<ActionGroup frequency="1">
<Action name="A_Chat" message="더스트 샷 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="healing_touch">
<ActionGroup frequency="1">
<Action name="A_Chat" message="치유의 손길 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="salvation_echo">
<ActionGroup frequency="1">
<Action name="A_Chat" message="구원의 메아리 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="anthem_of_resurrection">
<ActionGroup frequency="1">
<Action name="A_Chat" message="소생의 찬가 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="melody_of_harmony">
<ActionGroup frequency="1">
<Action name="A_Chat" message="조화의 선율 활성화"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="starsign_spread">
<ActionGroup frequency="1">
<Action name="A_Chat" message="스타사인 스프레드 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="revolve_shock">
<ActionGroup frequency="1">
<Action name="A_Chat" message="리볼브 쇼크 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="ice_windmill">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="아이스 윈드밀 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="lightning_smash">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="라이트닝 스매시 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="fire_leap_attack">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="파이어 리프 어택 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="advanced_defense">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="어드밴스드 디펜스 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="flame_burst">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="플레임 버스트 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="hydro_pierce">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="하이드로 피어스 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="line_force">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="라인 포스 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="tri_assault">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="트라이 어설트 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="shell_shift">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="셸 시프트 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="impact_crush">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="임팩트 크러시 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="spiral_vortex">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="스파이럴 볼텍스 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="over_drive">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="오버 드라이브 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="annihilation">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어나이얼레이션 사용 완료"/>
</ActionGroup>
</Event>
<Event trigger="T_SkillProcess" skill="urgent_shot">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어전트 샷 사용 완료"/>
</ActionGroup>
</Event>
<Desc type="Pet" text=""/>
</Interaction>