1 2 3 4 5 6 7 8 9 10

인터랙션 게시판

탈모 전투 AI (본인 저장용)

333157402025-02-22 오전 8:26:36

인터랙션다운받은 인터랙션 파일은 [내문서 > 마비노기 > 인터랙션] 경로에 옮겨서 사용해주세요.
<rules>

<rule name="자동 얼음 사용">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="자동 얼음 사용0">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="자동 얼음 사용1">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="자동 얼음 사용2">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="주인 접근 트리거 - 윈드밀">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="windmill"/>
</rule>
<rule name="인식 적 공격">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="타겟팅 적 공격">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="가인식당함 적 공격">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="인식당함 적 공격">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="주인가인식 적 공격">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="주인인식 적 공격">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="자동 펀치 사용">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="자동 펀치 사용0">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="자동 펀치 사용1">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="자동 펀치 사용2">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="자동 바람 사용">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="자동 바람 사용0">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="자동 바람 사용1">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="자동 바람 사용2">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="자동 자석 사용">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="자동 자석 사용0">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="자동 자석 사용1">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="자동 자석 사용2">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="반격!">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="3000" max="3000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
</rules>

인터랙션 다운로드

1

밀레시안 정보

원형탈모중년
  • 타이틀타이틀이 없습니다
  • 소속 길드소속 길드가 없습니다

쪽지 보내기작성자의 다른 글

댓글 등록

0/400글자

  • 복구서비스
  • 보안센터
  • X
  • Facebook
  • YouTube

TOP