1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

ÀÎÅÍ·¢¼Ç °Ô½ÃÆÇ

¾ö..

1512262025-09-06 ¿ÀÈÄ 8:07:07

ÀÎÅÍ·¢¼Ç´Ù¿î¹ÞÀº ÀÎÅÍ·¢¼Ç ÆÄÀÏÀº [³»¹®¼­ > ¸¶ºñ³ë±â > ÀÎÅÍ·¢¼Ç] °æ·Î¿¡ ¿Å°Ü¼­ »ç¿ëÇØÁÖ¼¼¿ä.
<rules>

<rule name="ÀÚµ¿ ½Å¼Ó »ç¿ë">
<conditions>
<condition name="ST_preparable" pet_st="PetSTMoveSpeedUp"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ÁÖÀÎ °¡ÀνĽà - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="ÁÖÀÎ ÀνĽà - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="Çǰݴٿî½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="Çǰݳë´Ù¿î½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="ÁÖÀÎ Çǰݳë´Ù¿î½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="ÁÖÀÎ Çǰݴٿî½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="ÁÖÀÎ °ø°Ý½Ã - ÁÖÀÎÃßÀû">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="hit"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="ÁÖÀÎ ½ºÅ³ Áغñ - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="Æê ÀνÄÇÔ - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="Æê ÀνÄÁß - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="Æê Ãß°¡Å¸³ÖÁö¾Ê±â1 - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="Æê Ãß°¡Å¸³ÖÁö¾Ê±â2 - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
</rules>

ÀÎÅÍ·¢¼Ç ´Ù¿î·Îµå

Å×½ºÆ®

¹Ð·¹½Ã¾È Á¤º¸

¸í°õ
  • ŸÀÌÆ²Å¸ÀÌÆ²ÀÌ ¾ø½À´Ï´Ù
  • ¼Ò¼Ó ±æµå¼Ò¼Ó ±æµå°¡ ¾ø½À´Ï´Ù

ÂÊÁö º¸³»±âÀÛ¼ºÀÚÀÇ ´Ù¸¥ ±Û

  • º¹±¸¼­ºñ½º
  • º¸¾È¼¾ÅÍ
  • X
  • Facebook
  • YouTube

TOP