1512262025-09-06 ¿ÀÈÄ 8:07:07
<rules>
<rule name="ÀÚµ¿ ½Å¼Ó »ç¿ë">
<conditions>
<condition name="ST_preparable" pet_st="PetSTMoveSpeedUp"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ÁÖÀÎ °¡ÀνĽà - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="ÁÖÀÎ ÀνĽà - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="Çǰݴٿî½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="Çǰݳë´Ù¿î½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="ÁÖÀÎ Çǰݳë´Ù¿î½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="true"/>
</rule>
<rule name="ÁÖÀÎ Çǰݴٿî½Ã - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="ÁÖÀÎ °ø°Ý½Ã - ÁÖÀÎÃßÀû">
<conditions>
<condition name="target_state" state="blowaway"/>
<condition name="target_state" state="hit"/>
<condition name="target_state" state="shoved"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
<rule name="ÁÖÀÎ ½ºÅ³ Áغñ - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="Æê ÀνÄÇÔ - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="Æê ÀνÄÁß - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="Æê Ãß°¡Å¸³ÖÁö¾Ê±â1 - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="Æê Ãß°¡Å¸³ÖÁö¾Ê±â2 - ÁÖÀÎÃßÀû">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
<cmd name="chase" chase_target="master" timeout="0" run="false"/>
<cmd name="wait" min="2000" max="2000"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
</rules>
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