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Å»¸ð ÀüÅõ AI (º»ÀÎ ÀúÀå¿ë)

123542025-02-22 ¿ÀÀü 8:26:36

ÀÎÅÍ·¢¼Ç´Ù¿î¹ÞÀº ÀÎÅÍ·¢¼Ç ÆÄÀÏÀº [³»¹®¼­ > ¸¶ºñ³ë±â > ÀÎÅÍ·¢¼Ç] °æ·Î¿¡ ¿Å°Ü¼­ »ç¿ëÇØÁÖ¼¼¿ä.
<rules>

<rule name="ÀÚµ¿ ¾óÀ½ »ç¿ë">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ÀÚµ¿ ¾óÀ½ »ç¿ë0">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ÀÚµ¿ ¾óÀ½ »ç¿ë1">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ÀÚµ¿ ¾óÀ½ »ç¿ë2">
<conditions>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="ÁÖÀÎ Á¢±Ù Æ®¸®°Å - À©µå¹Ð">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="chase" chase_target="master" timeout="0" run="true"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="wait" min="10000" max="10000"/>
<cmd name="wait" min="10000" max="10000"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="windmill"/>
</rule>
<rule name="ÀÎ½Ä Àû °ø°Ý">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="Ÿ°ÙÆÃ Àû °ø°Ý">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="°¡ÀνĴçÇÔ Àû °ø°Ý">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="ÀνĴçÇÔ Àû °ø°Ý">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="ÁÖÀΰ¡ÀÎ½Ä Àû °ø°Ý">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="ÁÖÀÎÀÎ½Ä Àû °ø°Ý">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="ÀÚµ¿ ÆÝÄ¡ »ç¿ë">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ÀÚµ¿ ÆÝÄ¡ »ç¿ë0">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ÀÚµ¿ ÆÝÄ¡ »ç¿ë1">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ÀÚµ¿ ÆÝÄ¡ »ç¿ë2">
<conditions>
<condition name="EQ_preparable" pet_eq="FynnyPunch"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="FynnyPunch" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="ÀÚµ¿ ¹Ù¶÷ »ç¿ë">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ÀÚµ¿ ¹Ù¶÷ »ç¿ë0">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ÀÚµ¿ ¹Ù¶÷ »ç¿ë1">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ÀÚµ¿ ¹Ù¶÷ »ç¿ë2">
<conditions>
<condition name="EQ_preparable" pet_eq="WindRush"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="WindRush" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="ÀÚµ¿ ÀÚ¼® »ç¿ë">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="ÀÚµ¿ ÀÚ¼® »ç¿ë0">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="ÀÚµ¿ ÀÚ¼® »ç¿ë1">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="ÀÚµ¿ ÀÚ¼® »ç¿ë2">
<conditions>
<condition name="EQ_preparable" pet_eq="PullingField"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="PetEQ_skill" pet_eq="PullingField" timeout="0"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="¹Ý°Ý!">
<conditions>
<condition name="skill_preparable" pet_skill="counter"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="counter" try_cnt="0" timeout="0"/>
<cmd name="wait" min="3000" max="3000"/>
</sequence>
</pattern>
<event name="attacked" master_skill="basic" down="true"/>
</rule>
</rules>

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