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인터랙션 게시판

베인 파트너 인터랙션 (스포일러 주의)

413742023-11-15 오후 11:33:42

인터랙션다운받은 인터랙션 파일은 [내문서 > 마비노기 > 인터랙션] 경로에 옮겨서 사용해주세요.
<Interaction name="그놈">

<Event trigger="T_ChatKeyword" keyword="베인">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하. 그 이름으로 불러 주는 건가?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대와 이리 마주할 날이 올 줄은 몰랐는데..."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="베임네크">
<ActionGroup frequency="1">
<Action name="A_Chat" message="듣고 있어. 그대."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="무슨 문제라도 있나?"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="발로르">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대에게 그 이름으로 불리는 건 꽤 새롭군."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="별">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대는... ... 너무나도 눈부시군."/>
</ActionGroup>
<ActionGroup frequency="5">
<Action name="A_Chat" message="그대에게 어울리는 호칭이야."/>
</ActionGroup>
</Event>
<Event trigger="T_Life" value="50">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="정신 똑바로 차려. 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_Life" value="10">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="이 정도 수준으로 힘겨워 하는 것은 아니겠지, 그대?"/>
</ActionGroup>
</Event>
<Event trigger="T_Deadly">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="이대로 쓰러지진 않을 것이라 믿어."/>
</ActionGroup>
</Event>
<Event trigger="T_Death">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="어서 일어나도록 해, 그대. 밤은 길거든."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="날 실망시키지 말아."/>
</ActionGroup>
</Event>
<Event trigger="T_Addiction" value="4">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="너무 많이 마셨다고 생각하지는 않나?"/>
</ActionGroup>
</Event>
<Event trigger="T_Addiction" value="5">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="더 마시는 게 그리 현명한 선택은 아닌 것 같은데."/>
</ActionGroup>
</Event>
<Event trigger="T_Addiction" value="6">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="멈추도록 해."/>
</ActionGroup>
</Event>
<Event trigger="T_Hit">
<ActionGroup frequency="1">
<Action name="A_Chat" message="조금 더 집중하도록 해."/>
</ActionGroup>
</Event>
<Event trigger="T_Blowaway">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 정도로 무너질 생각은 아니겠지?"/>
</ActionGroup>
</Event>
<Event trigger="T_Market">
<ActionGroup frequency="1">
<Action name="A_Chat" message="가끔 생각하는 것이지만, 그대의 경제 활동은... 참 흥미로운 면이 있어."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="뭔가 팔린 것 같은데, 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_PartnerRide">
<ActionGroup frequency="1">
<Action name="A_Chat" message="영광이야, 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="1">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대가 주는 것이라면 무엇이든 달게 받아야지."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그리 식사를 즐기는 편은 애초에 아니다만... 형편없군."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="2">
<ActionGroup frequency="1">
<Action name="A_Chat" message="아쉬운 맛이군."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="조금 더 노력하는 게 좋겠어. 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="3">
<ActionGroup frequency="1">
<Action name="A_Chat" message="나쁘진 않아."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="4">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하. 신경 써 준 건가?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="괜찮군."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="5">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이건... 놀랍군."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="나를 위해 준비해 준 건가? 영광이야."/>
</ActionGroup>
</Event>
<Event trigger="T_Pethungry">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이 연약한 육체는... 꽤 새롭군."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="아무래도 허기가 지는 모양이야."/>
</ActionGroup>
</Event>
<Event trigger="T_PetDeath">
<ActionGroup frequency="1">
<Action name="A_Chat" message="연약하기 짝이 없는 육체군..."/>
</ActionGroup>
</Event>
<Event trigger="T_PetBlowaway">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이런."/>
</ActionGroup>
</Event>
<Event trigger="T_PetLevelUp">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대는 항상 이런 것을 느끼고 살아가는 건가?"/>
</ActionGroup>
</Event>
<Event trigger="T_PetHit">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하!"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="센 마이 평원">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그리 달가운 장소는 아니야."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 곳의 풍경이라면 이미 질리도록 봐왔어."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 곳에서 기나긴 숨이 끊길 것이라 여겼는데..."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="테흐 ">
<ActionGroup frequency="1">
<Action name="A_Chat" message="최근엔 그 녀석이 안개 속을 지키고 있다 들었어."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="이제 와서는 무얼 생각한다 해도 그닥 의미 없는 감상이군."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="파괴자">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이미 지나간 일이야. 중요한 건... 지금 이 순간, 그대와 같은 장소에서 숨 쉬고 있다는 것이지."/>
</ActionGroup>
</Event>
<Event trigger="T_AddQuest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="영웅을 찾는 목소리가 많군. 우스울 정도로 말이야."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대를 찾는 이가 많군."/>
</ActionGroup>
</Event>
<Event trigger="T_CompleteQuest">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래. 그대라면... 응당 해낼 것이라 믿고 있었어."/>
</ActionGroup>
</Event>
<Event trigger="T_CompleteQuestObjective">
<ActionGroup frequency="1">
<Action name="A_Chat" message="해야 할 일은 끝난 것 같은데. "/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="일을 마쳤으니 부엉이를 날려 보내야지."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillRankUp">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대가 나아가는 과정을 이리 가까운 곳에서 지켜볼 수 있게 되리라고는 생각하지 않았는데..."/>
</ActionGroup>
</Event>
<Event trigger="T_SkillGet">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이번엔 무슨 재주로 나를 기쁘게 해 줄 건가, 그대?"/>
</ActionGroup>
</Event>
<Event trigger="T_Skill">
<ActionGroup frequency="1">
<Action name="A_Chat" message="한 발자국 나아갔군, 그대."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="안녕">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하하. 나도 반가워, 그대."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="이렇게까지 먼저 나에게 와 줄 것이라고는 생각하지 않았는데."/>
</ActionGroup>
</Event>
<Event trigger="T_AddTitle">
<ActionGroup frequency="1">
<Action name="A_Chat" message="또 세상에 그대의 흔적을 남겼군."/>
</ActionGroup>
</Event>
<Event trigger="T_UseTitle">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그대의 행적에 붙여진 수식어들이 참 많기도 하더군. 그래, 어떤 기분인가?"/>
</ActionGroup>
</Event>
<Event trigger="T_Farm">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어서 와. 그대를 기다리고 있었어."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="그래. 세상에 발자취를 남기는 것은 즐거웠나?"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="케흘렌">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 녀석을 보는 것은 그나마 흥미로운 일 중 하나였다."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="내가 붙였던 이름을 아직도 쓸 줄은 몰랐는데."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="반호르">
<ActionGroup frequency="1">
<Action name="A_Chat" message="시간을 끌기 위해 갔던 것이었다지만... 꽤 즐거웠지. 그야, 그대니까 말이야."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="벨바스트">
<ActionGroup frequency="1">
<Action name="A_Chat" message="그 날의 일은... 글쎄. 폭풍우가 조금 더 늦게 들이닥쳤다면 조금 더 즐거운 시간이 되었을 것을. 조금 아쉬워."/>
</ActionGroup>
</Event>
<Desc type="Partner" text="재밌어보였어요"/>
</Interaction>

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