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인터랙션 게시판

안녕! 양이는 양이에양! (1차 수정)

5712020-02-13 오전 4:28:08

인터랙션다운받은 인터랙션 파일은 [내문서 > 마비노기 > 인터랙션] 경로에 옮겨서 사용해주세요.
<Interaction name="양이는 양이에양! 1차">

<Event trigger="T_PetSummon">
<ActionGroup frequency="2">
<Action name="A_ShowCaption02" message="[시무룩하게 등장]"/>
<Action name="A_Chat" message="양무룩이에양..."/>
<Action name="A_Motion" motion="40251"/>
</ActionGroup>
<ActionGroup frequency="2">
<Action name="A_ShowCaption02" message="[기분 좋게 등장]"/>
<Action name="A_Chat" message="하이하이예양~!"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
<ActionGroup frequency="4">
<Action name="A_ShowCaption02" message="[평범하게 등장]"/>
<Action name="A_Chat" message="쨔-쟌이에양!"/>
<Action name="A_Motion" motion="40062"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="[진지하게 등장]"/>
<Action name="A_Chat" message="제가 활약할 차례인가양? 다 덤벼양!! ...아니에양..?"/>
<Action name="A_Motion" motion="40344"/>
</ActionGroup>
</Event>
<Event trigger="T_PetRide">
<ActionGroup frequency="2">
<Action name="A_Chat" message="(원래 이렇게 무거웠어양..?)"/>
</ActionGroup>
<ActionGroup frequency="3">
<Action name="A_Chat" message="얏호~ 달려 달려양~~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="이동셔틀...나는..이동셔틀일 뿐인거양..."/>
</ActionGroup>
<ActionGroup frequency="10">
<Action name="A_Chat" message="뿝뿌~ 비켜나세양~"/>
</ActionGroup>
</Event>
<Event trigger="T_PetHit">
<ActionGroup frequency="1">
<Action name="A_Chat" message="윽엑!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="아파양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="아양!"/>
</ActionGroup>
</Event>
<Event trigger="T_PetBlowaway">
<ActionGroup frequency="1">
<Action name="A_Chat" message="크윽- 아파양! 주인님 도와죠양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="후윽.. 아파.. 도와죠...도와죠양...."/>
</ActionGroup>
<ActionGroup frequency="5">
<Action name="A_Chat" message="아윽! 시러양! 안돼양! 이러지마세양!"/>
</ActionGroup>
</Event>
<Event trigger="T_PetDeath">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이렇게... 죽는건가양......"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="내 죽음을... 적에게 알리지 말아양........."/>
</ActionGroup>
<ActionGroup frequency="5">
<Action name="A_Chat" message="주..인..님.... 죄송해양..."/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="1">
<ActionGroup frequency="1">
<Action name="A_Chat" message="우웅, 괜찮아양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="냠냠이양!"/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="2">
<ActionGroup frequency="1">
<Action name="A_Chat" message="우음~ 좋아양 좋아양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="냠냠이양~"/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="3">
<ActionGroup frequency="1">
<Action name="A_Chat" message="핫.. 맛있어양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="좋아양 좋아양~ 맛있어양~"/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="4">
<ActionGroup frequency="1">
<Action name="A_Chat" message="맛있어양! 맛있어양!! 너무너무 조아양!!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 저한테 이렇게 맛있는 거 줘도 돼양?? 완전 맛있어양!!"/>
</ActionGroup>
</Event>
<Event trigger="T_PetGiveFood" quality="5">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="이.. 이 맛은..!"/>
<Action name="A_ShowCaption02" message="[감동 받은 것 같다]"/>
<Action name="A_Chat" message="사랑과 감동이 물결치는 맛...!!!!!!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="이.. 이 맛은..!"/>
<Action name="A_ShowCaption02" message="[충격 받은 것 같다]"/>
<Action name="A_Chat" message="애정과 정성을 때려박은 맛...!!!!!!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="이.. 이 맛은..!"/>
<Action name="A_ShowCaption02" message="[울먹이는 것 같다]"/>
<Action name="A_Chat" message="주인님, 이런 걸 주시다니 너무해양..!! 진짜 정말 너무 맛있어서 이제 다른 음식은 못먹잖아양...!!"/>
</ActionGroup>
</Event>
<Event trigger="T_PetLevelUp">
<ActionGroup frequency="5">
<Action name="A_Chat" message="레벨 업이에양~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님처럼 강해질 거예양~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="힘이 솟아나양~"/>
</ActionGroup>
</Event>
<Event trigger="T_HuseLucky">
<ActionGroup frequency="1">
<Action name="A_Chat" message="우리 주인님 운도 좋지양~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="더 많이! 더 많이 주세양!"/>
</ActionGroup>
</Event>
<Event trigger="T_UsePotion">
<ActionGroup frequency="1">
<Action name="A_Chat" message="포션 들어간다양~ 쭉~ 쭉쭉쭉~~"/>
</ActionGroup>
</Event>
<Event trigger="T_Farm">
<ActionGroup frequency="1">
<Action name="A_Chat" message="후아~ 이제 쉴 수 있나양?"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="펫 하우스는 언제나 환영이에양!!"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_LevelUp">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님 레벨 업이에양~!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님 축하해양~!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 얼마나 더 강해질 생각이세양...?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="레벨 업 다음엔 뭐가 있냐구양? 모르세양? 레벨 업이 있지양."/>
</ActionGroup>
</Event>
<Event trigger="T_Death">
<ActionGroup frequency="10">
<Action name="A_Chat" message="끼야앙!!! 안돼양! 주인니임!! (저는 어떻게 하라구양!!)"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="이 놈들이 주인님으으을!!!"/>
<Action name="A_PetAI" value="* 선공 모드" rule_filename="OasisRuleActive.xml"/>
</ActionGroup>
</Event>
<Event trigger="T_Deadly">
<ActionGroup frequency="1">
<Action name="A_Chat" message="!!! 주인님! 엄청난 의지예양!! 죽다 살았어양!!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="주, 주인님...!? 힐링, 필요하세양...?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="끼야앙!! 시체가 일어났어양!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_Market">
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="이 소리는..!!"/>
<Action name="A_Chat" message="주인님, 주인님! 들었어양? 돈 들어오는 소리 들려양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption01" message="이 소리는..!!"/>
<Action name="A_Chat" message="경매장에서 물건 팔리는 소리예양!!"/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="0:0">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 주이님! 자정이에양! 착한 양이는 자러 갈 시간이에양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 주인님! 자정이에양! 착한 주인님은 주무실 시간이에양!"/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="1:0">
<ActionGroup frequency="1">
<Action name="A_Chat" message="새벽 1시, 양이는 못자고 불려나왔어양..."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="새벽 1시, 주인님은 아직까지도 주무시러 가지 않아양..."/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="2:0">
<ActionGroup frequency="1">
<Action name="A_Chat" message="새벽 2시, 양이는 아직도 못자고 불려나왔어양..."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="새벽 2시, 주인님은 아직까지도 주무시러 가지 않아양..."/>
</ActionGroup>
</Event>
<Event trigger="T_Time" value="3:0">
<ActionGroup frequency="1">
<Action name="A_Chat" message="새벽 3시, 양이는 슬슬 잠들길 포기했어양..."/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="새벽 3시, 이쯤되면 밤을 새는 게 더 나을 것 같아양..."/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-2-14">
<ActionGroup frequency="1">
<Action name="A_Chat" message="해피 발렌타인데이예양, 주인님! 제가 드릴 수는 없지만 맛있눈 쪼꼬 많이 드세양!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-3-14">
<ActionGroup frequency="1">
<Action name="A_Chat" message="해피 화이트데이예양, 주인님! 제가 드릴 수는 없지만 맛있눈 사탕 많이 드세양!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-3-1">
<ActionGroup frequency="1">
<Action name="A_Chat" message="만세! 만세! 만세! 주인님, 오늘은 삼일절이에양! 태극기는 달으셨나양?"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-4-5">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 오늘은 식목일이에양! 농장에 나무 한그루 어떠세양?"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-4-30">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은 부처님 오신 날이에양! 종교가 무슨 상관이냐구양? 부처님은 평일을 피해가지 않으셔양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-5-1">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은 근로자의 날이에양, 주인님! 열심히 일하는 양이두 쉴 권리가 있다구양! 물론 주인님도양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-5-5">
<ActionGroup frequency="1">
<Action name="A_Chat" message="5월은~ 어린이날~ 우~리들~ 세~상~~ 물론 어린이가 아니더라두 마땅히 기뻐야 할 날이에양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-5-8">
<ActionGroup frequency="1">
<Action name="A_Chat" message="엄마 아빠가 보고싶어양.. 오늘은 어버이 날이에양! 낳아준 건 아니지만 키워주셔서 감사해양, 주인님!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-5-15">
<ActionGroup frequency="1">
<Action name="A_Chat" message="스승의 날이에양, 주인님!! 세상엔 많은 은사님이 계시겠지만, 제게는 주인님이 부모이자 스승님이에양! 항상 감사해양!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-6-6">
<ActionGroup frequency="1">
<Action name="A_Chat" message="현충일이에양! 주인님, 추모의 의미로 1분정도 묵념 하시는 건 어떤가양?"/>
<Action name="A_Motion" motion="40391"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-7-8">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은 정보 보호의 날이에양. 어느날 눈 떠보니 팬티만 입은 채 서있고 싶은게 아니시라면 보안에 신경써주세양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-7-16">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은 초복이에양! 충분한 영양과 수분 보충! 열사병 조심! 즐거운 여름 보내세양~"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-7-26">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은! 중복! 중복이에양! 주인님, 뜨끈~한 삼계탕 한그릇 어떠세양? 물론 고단백 위험이 있으니 주의하세양!"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-8-15">
<ActionGroup frequency="1">
<Action name="A_Chat" message="광복절이에양! 주인님, 역사 공부는 중요해양! 그리고, 그리고~ 말복이에양!!!! 여름의 끝자락까지 열사병을 조심하세양! 내 더위 사가라양!"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-8-25">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은 음력 7월 7일, 칠석이에양. 견우와 직녀 이야기는 아시나양? 매번 이때 비가 왔던 거 같은데 혹시 비가 오고있나양?"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-9-30">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 그거 알아양? 내일이 추석이래양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-10-1">
<ActionGroup frequency="1">
<Action name="A_Chat" message="즐추 즐추예양~ 더도 말고 덜도 말고 한가위만 같아라양! 주인님도 맛있는 것 많이 드시고 저랑 재밌게 놀아양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-10-2">
<ActionGroup frequency="1">
<Action name="A_Chat" message="맛있는 거 많이 드셨어양? 즐추?"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-10-3">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은 개천절이에양! 명절 끝나자 국경일이라니양~ 주말인게 아쉽네양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-10-9">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 주인님!! 한글날이에양! ㅇㅣ렄케 맑햀돕 앏아듨읅 숚 있따뉫 댂닩핿양!!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-11-11">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오늘은 무슨 날일까양~? 빼빼로데이일까양? 농업인의 날일까양? 어쨌든 즐겨양, 주인님!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-12-24">
<ActionGroup frequency="1">
<Action name="A_Chat" message="메리 크리스마스 이브예양!! 화이트 크리스마스가 됐으면 좋겠어양!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-12-25">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 메리 크리스마스예양!! 착한 양이에게는 산타 할아버지가 선물을 준다던데 진짜일까양? 주인님도 선물 받으시나양?"/>
</ActionGroup>
</Event>
<Event trigger="T_SpecialDay" value="2020-12-31">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님! 이번년도의 마지막 날을 양이와 함께해주셔서 감사해양! 내년에도 잘 부탁드려양! 해피 뉴이어예양!"/>
</ActionGroup>
</Event>
<Event trigger="T_Dungeon">
<ActionGroup frequency="1">
<Action name="A_Chat" message="크크크, 싹 쓸어주지양! (물론 우리 주인님이 말이양!)"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 주인님! 여기 싹~ 터는 거예양?? 넘 신나양~~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="sketch">
<ActionGroup frequency="1">
<Action name="A_Chat" message="이뿌게 잘 그려줘양! ...앗, 양이를 그려주시는게 아니에양...?"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="exploration">
<ActionGroup frequency="1">
<Action name="A_Chat" message="꼭~꼭~ 숨어양~ 유물 조각 보여양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="public performance">
<ActionGroup frequency="1">
<Action name="A_Chat" message="자자~ 날이면 날마다 오는 공연이 아니에양!! 모두 우리 주인님을 봐줘양!!! 끼야앙~~"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="1" action="throwing stone">
<ActionGroup frequency="1">
<Action name="A_Chat" message="퐁당퐁당~돌을~던져양~ 몬스터~몰래~돌을~던져양~~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="dance1">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="[즐거워 하는 것 같다]"/>
<Action name="A_Chat" message="(덩실덩실)"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="dance2">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="[즐거워 하는 것 같다]"/>
<Action name="A_Chat" message="(덩실덩실)"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="dance3">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="[즐거워 하는 것 같다]"/>
<Action name="A_Chat" message="(덩실덩실)"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="dance4">
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="[즐거워 하는 것 같다]"/>
<Action name="A_Chat" message="(덩실덩실)"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="greet">
<ActionGroup frequency="1">
<Action name="A_Chat" message="안녕하세양! 안녕하세양!"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="laugh">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님이 웃으면 양이도 좋아양! 꺄항~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="cry">
<ActionGroup frequency="1">
<Action name="A_Chat" message="주인님, 울지 마세양... (울먹)"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="boast_costume">
<ActionGroup frequency="1">
<Action name="A_Chat" message="정말 잘 어울리세양, 주인님!!"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="boast_shape">
<ActionGroup frequency="1">
<Action name="A_Chat" message="정말 아름다우세양, 주인님!!"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="boast_strength">
<ActionGroup frequency="1">
<Action name="A_Chat" message="정말 멋있으세양, 주인님!!"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="rare_13">
<ActionGroup frequency="1">
<Action name="A_Chat" message="히힣, 양이는 주인님이 더 귀엽다고 생각해양!"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="gesture_s1_06">
<ActionGroup frequency="1">
<Action name="A_Chat" message="손님! 한 번 잡솨보세양! 츄라이! 츄라이!"/>
<Action name="A_Motion" motion="40344"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="gesture_s3_07">
<ActionGroup frequency="1">
<Action name="A_Chat" message="어서오세양~~"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="gesturepack_s4_14">
<ActionGroup frequency="1">
<Action name="A_Chat" message="정말 멋있으세양, 주인님!!"/>
</ActionGroup>
</Event>
<Event trigger="T_ActionProcess" category="2" action="gesturepack_s4_15">
<ActionGroup frequency="1">
<Action name="A_Chat" message="(토닥토닥)"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="끼야앙!! 더러워양!"/>
<Action name="A_Motion" motion="40344"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="안녕">
<ActionGroup frequency="1">
<Action name="A_Chat" message="안녕하세양~!"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="하이">
<ActionGroup frequency="1">
<Action name="A_Chat" message="하이하이예양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="ㅎㅇ">
<ActionGroup frequency="1">
<Action name="A_Chat" message="ㅎㅏㅇㅣㅎㅏㅇㅣㅇㅖㅇㅑㅇ~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="월요일!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="알반 에일레르예양! 생산직 스킬의 성공가능성이 높아지고, 생활계열 스킬의 랭크업 보너스와 생산품의 품질이 증가해양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="화요일!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="벨테인이에양! 같은 아이템을 던져도 던전의 모양까지 바뀌고, 던전에서 아이템이 나올 가능성이 높아져양! 전투관련 스킬의 랭크업 보너스도 증가해양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="수요일!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="알반 헤루인이에양! 자연과 동물로부터 아이템을 얻을 확률과 스킬의 완전수련시 얻는 경험치가 증가하고, 상점에서 물건을 싸게 살 수 있어양! 그리고 은행의 수수료도 줄어들어양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="목요일!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="루나사예양! 인챈트의 성공률이 높아지고, 마법관련 스킬의 랭크업 보너스와 장비를 사용해서 얻는 숙련도가 증가해양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="금요일!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="알반 엘베드예양! 행동불능이 되었을 때 잃는 패널티가 줄어들어양! 그리고 모든 포션의 효과와 아르바이트를 완수했을 때의 보상이 높아져양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="토요일!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="삼하인이에양! 음식의 기본 효과가 높아지고, 나이를 먹어 성장에 따른 AP를 얻어양! 그리고 L로드의 효과가 증가하고 조금 움직이는 동물도 스케치 할 수 있어양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="일요일!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="임볼릭이에양! 크리티컬 히트의 발생률과 럭키피니시가 등장할 확률이 높아져양! 그리고 연주 성공률과 마법 음악 성공률, 마법 음악으로 길들일 확률이 증가해양~"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="양이야!">
<ActionGroup frequency="1">
<Action name="A_Chat" message="넹, 주인님!! 양이 부르셨어양~?"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="부르셨어양, 주인님? 양이 여기있어양~"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_PossibleRebirth">
<ActionGroup frequency="1">
<Action name="A_Chat" message="띠리리리! 띠리리리! 환생 가능 시간이에양~! 주인님 새로 태어나양~~"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="지금~ 바로~ 환생! 가능해양~ 주인님~ 새로~ 태어나양!"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_Pethungry">
<ActionGroup frequency="5">
<Action name="A_ShowCaption02" message="[꾹 참는 것 같다]"/>
<Action name="A_Chat" message="(꼬르륵)"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_ShowCaption02" message="[지친 기색이다]"/>
<Action name="A_Chat" message="주인님, 배고파양..."/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="뀨뀨꺄꺄">
<ActionGroup frequency="1">
<Action name="A_Chat" message="뀨꺄꺄양!"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_ChatKeyword" keyword="꾸꾸까까">
<ActionGroup frequency="1">
<Action name="A_Chat" message="꾸까까양!"/>
<Action name="A_Motion" motion="40253"/>
</ActionGroup>
</Event>
<Event trigger="T_PetGetoff">
<ActionGroup frequency="1">
<Action name="A_Chat" message="더 달리면 안돼양?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="벌써 도착했어양?"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="이 정도 거리쯤은 끄떡 없어양~"/>
</ActionGroup>
</Event>
<Event trigger="T_PetFly">
<ActionGroup frequency="1">
<Action name="A_Chat" message="날아가양~~~"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="떨어지지 않게 발가락 힘 꽉 주세양!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="이대로 천국까지 날아가고 싶아양~~"/>
</ActionGroup>
</Event>
<Event trigger="T_Kill">
<ActionGroup frequency="1">
<Action name="A_Chat" message="양양펀치~!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="양양스매시~!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="나쁜 몬스터는 맴매양!!"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="나쁜 몬스터는 때찌양!!"/>
</ActionGroup>
</Event>
<Event trigger="T_SpawnMonster">
<ActionGroup frequency="1">
<Action name="A_Chat" message="오모나 깜짝이양!"/>
<Action name="A_Motion" motion="40107"/>
</ActionGroup>
<ActionGroup frequency="1">
<Action name="A_Chat" message="앗! 주인님 쨰네 혼내주세양!!"/>
<Action name="A_Motion" motion="40107"/>
</ActionGroup>
</Event>
<Desc type="Pet" text="모든 양이들을 위해."/>
</Interaction>

인터랙션 다운로드

모든 양이들을 위해.

 

(모든 '양이'에는 양은 물론 고'양이' 멍'양이' 그냥'양이' 등등이 전부 포함됩니다. 제 양이는 '파랑해질꺼양'입니다...)

(자정~새벽3시에는 잠들길 바라는 양이의 마음이 담겨있습니다. 거슬리실 경우 삭제해주세요)

(캐릭터의 행동불능에 분노하며 선공모드가 되는 부분이 있습니다. 확률은 적게 해놓았지만 선공을 원치 않으시면 삭제해주세요.)

(경매장 아이템 판매에 반응하는 양이의 물욕이 담겨있습니다. 주위의 반응이 창피하신 분은 조용히 삭제해주세요.)

(아무튼 양이가 주인님께 거슬리는 행동을 한다면 삭제와 수정을 맘껏 해주시면 됩니다.)

 

:3

 

 

---*---*---*---

그냥 신파랑 마음대로 1차 수정 진행되었습니다. 가끔 아이디어 생각나면 추가하고있습니다..

수정 전이 좋으신 분은 이전 파일을 사용하시면 됩니다. 그보다 마음껏 개인 수정 하십시오.

(http://mabinogi.nexon.com/page/community/interaction_view.asp?id=19068&category=0&ingame=)

 

사념파 부분이 불만족스러워 등장, 5성음식먹기, 경매장 판매를 제외하고 삭제하였습니다.

내렸을때, 비행시, 몬스터 처치시, 몬스터 등장시 행동지문 추가되었습니다.

 

가끔 이 인터렉션을 적용하고 그냥 갑자기 제 양이가 창피합니다.. 반성하겠습니다.

다운로드 해주셔서 감사합니다 :3

밀레시안 정보

신파랑 ㅇㅇ..
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